﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ObjectStage
{
    public Vector3 position { get; set; }
    public Vector3 velocity { get; set; }
    public Sprite sprite { get; set; }
    public bool isRight { get; set; }

    public bool isEnable { get; set; }

    public Quaternion MangetDir { get; set; }

    public float MangetRota { get; set; }

}
